Pirates

A pirate is anyone who raises a Jolly Roger, whether they commit an act of piracy or not. This is not, however, usually enough to give anyone a bounty, but is enough to be arrested by the Marines.

Pirates isn't one central organization, however, small groups of people lead by different leaders, rarely with any affiliation with another. Pirates will receive bounties, depending on how notorious they are.

Overview
Pirates are free to do anything they like, as they aren't bound by the laws of the World Government. Pirates will have a harder time during the game, as they don't have missions, or trainings to give normal EXP. The ranking system of Pirates is also unlike the other factions, as the World Government decides who gets to rank up.

Symbol
Every pirate crew has there own "jolly roger", which is frequently a skull and crossbones. It is prohibited by law to have a jolly roger on the flag of your ship, so doing so you are telling the World Government that you are a pirate. Jolly rogers should only be a simple design, and nothing too elaborate. Each jolly roger for every crew is different, depending on the attributes the crew has.

Basic Pirate
A basic pirate is a normal pirate who has set out to sea. A basic pirate is allowed to create a crew, however it can only go up to 15 Members.

Supernova
A Supernova is a pirate which the World Government deems a future threat to the safety of the seas. They are normally rookie pirates who has attracted lots of attention. The crew cap is increased to 25 Members

Warlord
A Warlord is a pirate which the World Government personally invites to help keep the peace on the Seas. They are some of the strongest pirates of the Sea, strong enough to capture the attention of the Higher-Ups of Mariejois. They are paid to follow the commands of the World-Government. The crew cap increases to 40 Members.

Yonko
A Yonko is the 4 strongest pirates in the whole world. Not only are they extremely strong, they also lead crews of giant proportions. The crew cap increases to 50 Members.

Exp Gain
The main source of income for a pirate is by capturing islands. A pirate can capture an island, which is only taking over the flag on the island, however, to claim a island is to capture a island for 10 hours straight. If the flag is taken for any longer then 10 minutes, your timer will reset. By capturing a island, you gain XP from every 5 minutes you have your flag on, and claiming the island is the same, however the villagers of said island is also now forced to pay taxes to you. Also claiming the island gives you more XP as well.

Pirates are still able to do side missions, however, without a central power, they cannot gain XP from attending trainings, nor do they have a immediate mission system. They are, however allowed to wage war on any faction/crew, and depending on the outcome for the crew you can gain XP/Beli.